Subwire

Subwire is a live-streaming platform that brings creators, performers, and fans together to capture and share content from live events. By connecting remote and in-person audiences, it enables multiple perspectives and real-time engagement.

Project Scope

Redesign

Redesign

My Role

UX/UI Designer

UX/UI Designer

Team

Founder, 2 Developers, UX/UI Designer

Founder, 2 Developers, UX/UI Designer

Tools

Figma | Balsamiq

Figma | Balsamiq

Project Scope

Redesign

My Role

UX/UI Designer

Team

Founder, 2 Developers, UX/UI Designer

Tools

Figma | Balsamiq

Hero image of 2 iphones with hi-fidelity UI, one in portrait mode and one in landscape mode

Project Overview

I was brought onto Subwire after the initial design phase, and was tasked with enhancing the existing UI over the course of a few months. My primary objectives were twofold:

  1. Design a live interactive chat widget to boost engagement and enable real-time interaction between fans and event hosts.

  2. Refine the mobile video UI so users could view the spotlight camera while browsing other fan perspectives in both portrait and landscape modes.

This involved close collaboration with the development team to implement these improvements, ultimately ensuring a seamless and engaging user experience which has resulted in strong investor and stakeholder interest.

The Problem

The existing interface didn't allow users to browse fan-captured camera angles while keeping the spotlight view visible. Additionally, the absence of a live chat feature limited real-time engagement opportunities.

The Problem

The existing interface didn't allow users to browse fan-captured camera angles while keeping the spotlight view visible. Additionally, the absence of a live chat feature limited real-time engagement opportunities.

The Solution

Enable users to:

  1. Browse fan-captured camera angles without obstructing the main spotlight view in both portrait and landscape modes.

  2. Interact in real-time via live chat without leaving the spotlight stream.

Understand & Define

Given limited resources for new user research, I focused on understanding existing pain points and user needs through the following approaches:

Given limited resources for new user research, I focused on understanding existing pain points and user needs through the following approaches:

  1. Client Discussions

In initial meetings with Mike, Subwire’s founder, I wanted to understand the limitations of the current app design and his main UX/UI goals for the app. These discussions revealed the following key insights:

  • Brand & Design Consistency: The app lacked cohesive branding and a clear design language. A unified design system would enhance visual appeal and strengthen brand recognition.

  • Differentiation: Mike wanted Subwire to stand out from other live-streaming video platforms on the market. It should feel different and more exciting than a Zoom or Google Hangouts experience.

  • Ideal Viewing Experience: The interface needed to work seamlessly in both portrait and landscape modes. By designing for portrait first (the most restrictive), we could progressively enhance the experience for landscape.

  1. Client Discussions

In initial meetings with Mike, Subwire’s founder, I wanted to understand the limitations of the current app design and his main UX/UI goals for the app. These discussions revealed the following key insights:

  • Brand & Design Consistency: The app lacked cohesive branding and a clear design language. A unified design system would enhance visual appeal and strengthen brand recognition.

  • Differentiation: Mike wanted Subwire to stand out from other live-streaming video platforms on the market. It should feel different and more exciting than a Zoom or Google Hangouts experience.

  • Ideal Viewing Experience: The interface needed to work seamlessly in both portrait and landscape modes. By designing for portrait first (the most restrictive), we could progressively enhance the experience for landscape.

Early interface designs / layouts
Early interface designs / layouts
Early interface designs / layouts

Some of MIke's earlier designs

  1. Existing User Insights

Based on user research from an earlier development phase, I identified key insights to inform my design approach.

Prior research insights revealed:

  1. Unclear messaging about the app’s purpose & unique function confused potential users

  2. Long and inefficient user flows (like sending event invites) were frustrating for users.

  3. Ambiguous terminology and unfamiliar navigation patterns caused confusion.

Based on these insights, I made the following educated assumptions to inform my design decisions and align with the project’s objectives:

  1. Clear and Consistent Language: Using precise language to communicate functions would help users engage confidently with the platform.

  2. Streamlined User Flows: Simplifying interactions and reducing steps for key actions would create a more efficient, user-friendly experience.

  3. Familiar and Intuitive Navigation: Applying recognizable navigation patterns would reduce cognitive load and help users navigate more easily.

  1. Existing User Insights

Based on user research from an earlier development phase, I identified key insights to inform my design approach.

Prior research insights revealed:

  1. Unclear messaging about the app’s purpose & unique function confused potential users

  2. Long and inefficient user flows (like sending event invites) were frustrating for users.

  3. Ambiguous terminology and unfamiliar navigation patterns caused confusion.

Based on these insights, I made the following educated assumptions to inform my design decisions and align with the project’s objectives:

  1. Clear and Consistent Language: Using precise language to communicate functions would help users engage confidently with the platform.

  2. Streamlined User Flows: Simplifying interactions and reducing steps for key actions would create a more efficient, user-friendly experience.

  3. Familiar and Intuitive Navigation: Applying recognizable navigation patterns would reduce cognitive load and help users navigate more easily.

Empathize

Using existing research and assumptions informed by those findings, I created a proto-persona to better understand the target user's goals and pain points.

Image of proto-persona with demographics, general info, goals, and pain points

Ideate

Challenge 1: Video Layout & Chat

With research insights and a proto-persona in place, I moved to ideation. This phase focused on generating solutions through brainstorming and rapid wireframing of a live chat feature and intuitive video UI. Check out some initial ideas below!

Challenge 2: Navigation & Iconography

In addition to the layout and chat widget, Mike also wanted to refine navigation and iconography. Because users would inherently face a learning curve with the app's novel concept, it was especially important to reduce cognitive load elsewhere through familiar navigation patterns and recognizable iconography. Below are some navigation and icon iterations:

Design

After reviewing the design options and discussing trade-offs with Mike and the team, we moved to high-fidelity iterations. Below are the refined designs, including what we kept, what changed, and why.

Video Layout

For the video layout, we kept the Spotlight full-screen to maximize viewing area while displaying secondary viewer streams in a horizontal scroll at the bottom. Each streamer's frame adjusts to portrait or landscape accordingly.

Hi-fidelity wireframe of video layout
Hi-fidelity wireframe of video layout

Chat Drawer

While Option 3 (individual chat bubbles) was preferred, we combined Options 1 and 3 due to development constraints. The final iteration features a semi-translucent chat drawer on the left that extends partway up the screen.

Hi-fidelity wireframe of interface with chat drawer
Hi-fidelity wireframe of interface with chat drawer

Navigation & Iconography

Based on team discussions about feature importance, we repositioned icons and refined which functions to include.

Hi-fidelity wireframe of interface pointint out various icon placements

Translating to Landscape

With the more restrictive portrait mode established, I could now build out the landscape interface, which would be the optimal viewing experience for users given the wider screen space. Take a look at the landscape adaptations below:

2 hi-fidelity landscape wireframes showing general interface in landscape mode

Future Directions

While my work with Subwire continues, this case study represents the initial design phase and groundwork for future iterations. The primary goal was to enhance two key features to increase user engagement and differentiate Subwire from other live streaming platforms. However, more work remains before finalizing these designs. Below are the prioritized next steps:

  1. Refine & Prototype

    Refine initial concepts based on feedback and ensure brand alignment. Build out landscape versions of portrait-mode features (like the chat drawer) and create high-fidelity prototypes. Polish visual elements including typography, color, and UI components.


  2. User Testing

    Conduct comprehensive testing to validate designs with real users. Since designs were based on assumptions from earlier research, testing will focus on language clarity, flow efficiency, and navigation intuitiveness to identify improvement areas.


  3. Iterate

    Analyze feedback and adjust designs to improve functionality, usability, and clarity. This may involve refining navigation flows, adjusting visual elements, or adding features based on user suggestions before building remaining features.

Conclusions

This case study captures the initial work on enhancing Subwire's user experience. By refining two key features, we've laid the groundwork to boost engagement and set Subwire apart in the live streaming space. Through user-centered design and prototyping, we've built a solid foundation for what will come next. Moving forward, the focus will be on validating our assumptions through user testing and making sure the final product delivers on usability and user satisfaction. Working on Subwire has reinforced how essential it is to balance user needs with business goals, adapt quickly in a startup environment, and stay flexible as designs evolve through collaboration and feedback.

Thank you!

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